21st Century Skills Enabled Through Groundbreaking Software
'Dreams' is a FULL PRODUCTION SUITE of tools for game/3D creation. This software offers tools in post processing, sculpting, painting, scripting, music composition, camera work, animation, sound effects, and special effects.
In previous software packages the price of entry was either very high, or the interface itself was highly demanding for beginners.
Dreams is software exclusive to the Playstation 4 (a relatively cheap computing device) that is easy to use, and also allows for created objects to be shared among its users, and remixed or edited. Which means ideas found in divergent, individual thinking can take precedence over traditional artistic skill.
Interactive 3D art allows 21st Century skills to be more easily internalized. Here are a few examples of cited 21st century skills and how they can be better implemented using Dreams versus a traditional art classroom:
Problem-solving: Having a vision, expressing intent, acknowledging failure, and renegotiating vision.
Interactive art such as video games, allow the user to express what they experienced, and conversely allow the creator the chance to more effectively communicate their intended goal through approachable editing.
All art is intended to be interactive, but this in a traditional form can feel opaque and alien to a modern consumer.
Synthesizing Information: Applying general concepts, or editing information to work into individual concepts.
Easy to use software that offers so many mediums to the user at once allows for general artistic concepts to be taught by the teacher, which are then applied differently by each student. Students can then share how they used the concept of 'variety' sculpting, painting, or animating all within the same class.
In a traditional class students would be able to still reach different outcomes within one broader concept, but they would generally be limited to one medium. As students are allowed to convey learning in the digital mediums they are most comformable in, the barriers to retaining new information is lowered.
Leadership, teamwork, collaboration, cooperation...
Can better be facilitated using virtual workspaces where worlds can be saved, objects shared across workstations, and the different strengths of the students can be leveraged for a better whole product.
In a traditional project, a classroom space shared between hundreds of students limits physical storing. Physical mediums such as paint and clay require time limits that hinder a student's chance to reengage with their work.
A traditional classroom is a messy place, but often in the wake of demanding physical mediums little messy thinking has actually taken place. Dreams is a revolutionary program that makes a once college-level product accessible, and digestible for young learners.
Students are best set up for success when they can find intrinsic motivation to reach a goal and justify the process, thereby better internalizing learned skills that will help the students be better thinkers.
Here are some videos that show how quickly different tools within Dreams can be used:
Dreams is software exclusive to the Playstation 4 (a relatively cheap computing device) that is easy to use, and also allows for created objects to be shared among its users, and remixed or edited. Which means ideas found in divergent, individual thinking can take precedence over traditional artistic skill.
Interactive 3D art allows 21st Century skills to be more easily internalized. Here are a few examples of cited 21st century skills and how they can be better implemented using Dreams versus a traditional art classroom:
Problem-solving: Having a vision, expressing intent, acknowledging failure, and renegotiating vision.
Interactive art such as video games, allow the user to express what they experienced, and conversely allow the creator the chance to more effectively communicate their intended goal through approachable editing.
All art is intended to be interactive, but this in a traditional form can feel opaque and alien to a modern consumer.
Synthesizing Information: Applying general concepts, or editing information to work into individual concepts.
Easy to use software that offers so many mediums to the user at once allows for general artistic concepts to be taught by the teacher, which are then applied differently by each student. Students can then share how they used the concept of 'variety' sculpting, painting, or animating all within the same class.
In a traditional class students would be able to still reach different outcomes within one broader concept, but they would generally be limited to one medium. As students are allowed to convey learning in the digital mediums they are most comformable in, the barriers to retaining new information is lowered.
Leadership, teamwork, collaboration, cooperation...
Can better be facilitated using virtual workspaces where worlds can be saved, objects shared across workstations, and the different strengths of the students can be leveraged for a better whole product.
In a traditional project, a classroom space shared between hundreds of students limits physical storing. Physical mediums such as paint and clay require time limits that hinder a student's chance to reengage with their work.
A traditional classroom is a messy place, but often in the wake of demanding physical mediums little messy thinking has actually taken place. Dreams is a revolutionary program that makes a once college-level product accessible, and digestible for young learners.
Students are best set up for success when they can find intrinsic motivation to reach a goal and justify the process, thereby better internalizing learned skills that will help the students be better thinkers.
Here are some videos that show how quickly different tools within Dreams can be used: